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Experience
Methodologies
Creative Director - Coded Snake®
09/2018 - Present | Team Size: 10
• Oversee the design of systems, mechanics, and outcomes.
• Hire and coordinate cross-functional teams.
• Resolve roadblocks and inter-team conflicts.
• Negotiate staff budgets and develop monetization strategies.
• Create and maintain all documentation, schedules, and kanban board tasks.
• Develop and execute test plans to ensure the quality of the final product.
• Provide team members with draw-overs, audio/video edits, and rough drafts.
• Design hundreds of game assets and block out levels.
Volunteer Tester - HoYoverse
04/2024 - 05/2024 | Game: Zenless Zone Zero
• Perform Ad-Hoc functionality and regression testing.
• Document bugs and provide feedback on features.
• Coordinate with support staff on open cases.
11/2017 – 01/2019 | Team Size: 30 - 35
• Oversee day-to-day activities of multiple Software and Game teams.
• Lead build reviews and manage releases for Google PlayStore and Steam.
• Create and execute development plans.
• Manage and mentor junior producers.
• Assist game development at a high and low-level capacity.
Lead Technical Producer - Orbis Leadership & Management
3D Modeler & Animation Intern - Opalinski Design House
01/2017 - 03/2017
• Create 3D assets for on-going projects.
• Create camera animations and dynamic lighting.
• Video editing of camera shots for presentations to clients.
Software
• Microsoft Office
• Microsoft Excel
• Microsoft Project
• Trello
• Hack n’ Plan
• Jira
• GitHub
• 3D Studio Max
• Maya
• Zbrush
• Marvelous Designer
• Photoshop
• Substance Painter
• Substance Designer
• Quixel
• Topo Gun
• Marmoset Tool Bag
• Unity Engine
• Unreal Engine
Education
Master of Science in Game Design - 2018
Full Sail University
Bachelor of Science in Game Art & Design - 2017
The Art Institute of Fort Lauderdale
Associate of Science in Video Game Design - 2011
Keiser University
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