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Experience

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Methodologies

• Agile

• Kanban

• Waterfall

• Scrum Master

• Certified PMC

 

 

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Creative Director - Coded Snake®

09/2018 - Present

• Hire and coordinate cross-functional teams.
• Resolve roadblocks and inter-team conflicts.
• Negotiate staff budgets and develop monetization strategies.
• Create and maintain all documentation and kanban board tasks.
• Develop and execute test plans.
• Provide team members with draw-overs, audio/video edits, and rough drafts.
• Design game assets, systems, levels, mechanics, and outcomes.

11/2017 – 01/2019

• Oversee day-to-day activities of multiple Software and Game teams.
• Lead build reviews and manage releases for Google PlayStore and Steam.
• Create and execute development plans.
• Manage and mentor junior producers.
• Assist game development at a high and low-level capacity.

Lead Technical Producer - Orbis Leadership & Management

3D Modeler & Animation Intern - Opalinski Design House

01/2017 - 03/2017

• Create 3D assets for on-going projects.
• Create camera animations and dynamic lighting.
• Video editing of camera shots for presentations to clients.

Software

• Microsoft Office

• Microsoft Excel

• Microsoft Project

• Trello

• Hack n’ Plan

• Jira

• GitHub

 

• 3D Studio Max

• Maya

• Zbrush

• Marvelous Designer

• Photoshop

• Substance Painter

• Substance Designer

 

• Quixel

• Topo Gun

• Marmoset Tool Bag

• Unity Engine

• Unreal Engine​

 

Education

Master of Science in Game Design - 2018

Full Sail University

Bachelor of Science in Game Art & Design - 2017

The Art Institute of Fort Lauderdale

 

Associate of Science in Video Game Design - 2011

Keiser University

 

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